Over 20 years experience creating animated 3D content from script, storyboards, images and 3D CAD files.
Back in the job market
I was recently let go from my Rigging/Animation Generalist position at OssoVR and now searching for my next new adventure for any company looking for a passinate techincal/creative who’s constantly re-inventing himself. I’ve delved into interactive multimedia, such as authoring and setting up hardware for interacive touch displays to VFX …
Emily Geary White Coat Ceremony Aug 31, 2022
Fun facts: Emily is in a class of 69 students out of 2,200 applicants to the PA graduate program Emily was voted most likely to lose her stethoscope Drexel University has a Geary auditorium in the Health Sciences building
Weird Macaroni Part1
Experiment with Maya Bifrost Graph / Fibers with connections to the Redshift Render Engine. Tutorial to follow if enough requests…
Water splash effect
Getting back to some practice runs with Maya and Redshift3D. This was inspired by recent tv spots. I used alembic cache to better control the splash and allowed me to stop the sim at any time to create a “frozen in time” effect.
Live Events showreel
A sampling of opening acts and productions from live events for Honeywell. The CONNECT programs were customer events with audience sizes up to 900. I collaborated with various AV companies and Meeting Planners over the years, each year trying to outdo the previous!
‘Rona Sabre Oculus Go demo app
First demo app created for the Oculus Go based on Beat Sabre. It was a good exercise to practice c# coding for game actions, particles , sound and UI.
VR Tutorial – Unity3D setup for the Oculus Go
This basic setup tutorial goes through the steps needed to use the Unity XR Interaction Toolkit for the Oculus Go.
Maya Bifrost Graph to Redshift 3D
The Maya Bifrost Graph is very powerful but also very new. Most of the rendering information online is tied to the Arnold renderer. I use Redshift 3D as my render engine of choice and you need to jump through some hoops to get an output that can be rendered in …